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(+1)

Thanks for playing, I'm glad you enjoyed the game! 

I spent a lot of time before anything else just working on the physics, cause I would have hated playtesting a game with sloppy physics.

I tried making deaths not necessarily a negative thing, but more of a chance to restock on resources (namely blood) and do better the next time. But you are right that it does provide a negative difficulty curve if you look at deaths in the traditional sense. I have plans to expand this game concept further and add more mechanics that emphasize the importance of dying, such as being able to talk to characters / buy things from shops / progress the stories when you are in purgatory after you die. Idk if any of that made any sense 

glad you enjoyed the game though!