Very very cool and well designed. This blood mechanic is something unique, well done!
Play game
You are [UN] Dead, Enjoy Your Stay's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Engagement | #35 | 4.019 | 4.019 |
Overall polish | #42 | 4.000 | 4.000 |
Overall | #54 | 3.833 | 3.833 |
Creative use of art assets | #157 | 3.481 | 3.481 |
Ranked from 54 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I left a comment before but I don't actually see it on here. Great submission!A very cool mechanic, especially when it's used for exploration. It's nice that you don't lose "health"/organs when you walk where you have already walked *however* due to the dark environment/player light, the player can't see all the ground on screen. So, it helps remember where you've walked as you explore, which is cool. A couple small things I also like: 1.)The elevator music at the end is great. 2.) The screaming skeleton is scary! Good use of the sound to give the play a cue that it's coming. 3.) Nice touch teasing the boss room door before you actually can open it.
The game has a bit of an odd aesthetic but also it's own kinda charm.
Thanks for playing! I'm glad you enjoyed the game!
The elevator music was one of my favorite parts too haha
I put the sign to the lich boss so that players would recognize that they could open the shortcut and they could know what they are working towards, but I ran out of time before I could put in an elegant solution. I'm glad you enjoyed the aesthetic though, even if it was unintentional!
I like the mechanic where you have to constantly killing enemies to stay alive. Very polished. Like the game. Was really fun to play. Good job! :)
This is a really great concept and extremely well polished, even with the upgrades. The art direction you went with is really suitable and I like the main mechanic of using your health for movement and attacks. With all the different abilities giving access to new areas as well I can definitely see this as a larger world metroidvania. Great job!
Thanks for playing and thanks for the feedback!
I have plans on continuing to work on this game concept, but am torn between making it more of a full-on roguelite or a metroidvania.
The health mechanic sort of discourages exploring for secrets so I would have to figure out a solution to that if I were to push it in the Metroidvania direction.
On the other hand, I wouldn't be able to make as complex of a world with each ability unlocking new areas if I were to fully make it a roguelite.
If you don't mind, what is your input on this? I am trying to see which parts of the game people are interested in
Connecting movement to health was a cool concept. Finished with 5 deaths by spamming the rapid fire. Great execution and polish!
Fun concept! I enjoyed playing it!
The control scheme is really smooth, it feels super good to run, jump, and shoot. Great job on the base mechanics.
I felt like I ran out of blood and died /really/ fast, but once I got better is was more manageable. Just a pretty difficult game right from the outset.
Overall though, really great job!
Thanks for playing, I'm glad you enjoyed the game!
I spent a lot of time before anything else just working on the physics, cause I would have hated playtesting a game with sloppy physics.
I tried making deaths not necessarily a negative thing, but more of a chance to restock on resources (namely blood) and do better the next time. But you are right that it does provide a negative difficulty curve if you look at deaths in the traditional sense. I have plans to expand this game concept further and add more mechanics that emphasize the importance of dying, such as being able to talk to characters / buy things from shops / progress the stories when you are in purgatory after you die. Idk if any of that made any sense
glad you enjoyed the game though!
I dont feel shoot mechanic but i wanna feel it :D
Mb screenshake or something same can make me happy
Anyway i want to say: its very good polished game. I will play it sometimes else
Nice game, was really fun to play and engage me, the idea of runing over sites you already being to make your life persist was great (but i think it should be just once per game round, and don't have the path already created when revive, it make it more easy). Just have 2 problems whit the game (maybe cause im not a good english speaker) the words font was hard to read... so it make me being confuse on what every thing does. The second problem is the game was more easy than it should be, the upgrades are good, but i think unnecesary too. except for the life loosing over walking, other upgrades are making the game too much easy and make the game more short. The boss was killed in 5 seconds xd. Anyway, nice game. I enjoy it
Thanks for playing! You are not alone in not being able to read the fonts, I picked a really bad font for readability, oops! And you are right, the game is really unbalanced at the moment, I basically typed in the numbers and called it a day, should have sent it off for balance testing more but I ran out of time
Very nice, very polished! Fonts were great, text was funny, loved it.
Damn, there seems to be a lot of content in this game, amazing work. Even better when considering that you made it in 48h! The idea is great as well, quite interesting.
I would suggest polishing it a bit more, adding some music and some more sound effects. I think this game could easily become a bigger one :)
Nicely done. Very, very satisfying. Good progression, tight controls, great combat.
Really awesome little rogue-lite game! I had a lot of fun with it!
Each time, I died, I wanted to continue again until I beat your game, the upgrade menu is really clever. And I found that it is well balanced overall.
The only critiscim that I can make: it is for the selection of Spells that I found it quite slow in order to change spell. So, for me if you extend this game in a bigger one, I think that you can improve a lot the Spell selection, for example by assigning a unique key for each spell (like 1, 2, 3, etc. of the keyboard).
thanks so much for your feedback! I agree with your idea on the swapping, I had the same idea but I was spending too much time trying to make the weapons modular, and just ended up hard coding them. You don't want to see the code, it's a nightmare LMAO. When I expand this game after the jam I'll try to learn better techniques that allow me to add more QOL changes like you suggested. Thanks for playing!
I thought I already left a review, but I can't find it!
Anyway, just wanted to leave my impression here! I thought the movement mechanic made for really interesting and challenging gameplay, and the different power ups for attacks was really well integrated into the theme of the game. Top notch!
Pretty cool game! I couldnt defeat the boss, at some point i just could hit him. Dont know if it is intended :P. Really liked it!
Really nice art style and a fun base game mechanic. Overall very enjoyable. Maybe add a scroll wheel option to make the switching between spells easier and more intuitive. But like I said a really fun game and would be great to see more of in the future.
Leave a comment
Log in with itch.io to leave a comment.