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(+1)

so on the second minute of gameplay I reached the moon and continued my journey to infinity and beyond, flying on my very first blue gem

Ok, now no kidding! I liked the project a lot. Get ore -> get reward -> get more resources to progress -> repeat until reached the final objective - I like this kind of gameplay!
SFX is nice! You want to hear this sound of coins, you hear the crash when digging the rocks etc. The sounds are good.
The game leaks more juice, such as screen shake upon dirt digging and maybe some effect of earning gold besides the SFX only by itself. Though the game is not very long, some nice peaceful music would cheer the player up I suppose so the repetitive gameplay wouldn't feel as boring. Don't get me wrong, the game is not bad or tedious, but repetitiveness makes you sometimes think "oh well more digging".
Also IMHO something like a counter that shows you how many more fossils/minerals you need to bring to make the client happier.

While playing, I've encountered some bugs. I suppose you already know about them, but I think it still can be useful:
1) Happy icon of the merchant does not dissapear if relationship gets worse, so different smiley faces start to overlap each other (see screenshots)

Overlap1Overlap2
2) Fossils and gems can get stuck in the ground
3) Not a bug, but an optimization problem: a lot of light from torches causes minor FPS lowering.

Overall, I liked the game. It's simple, easy to understand and cute. If the game grew in some way and enhanced, I'd even buy it for a few dollars. Well done!

Wow, thank you so much! Not just for playing but for this amount of useful and extensive feedback. Very useful even.

I actually didn't notice those bugs, so this is very helpful.

Since this was a jam game and I lack absolutely every sense of music, I usually don't include music, but I agree, to create a realxing experience, some calming sound would've been nice. If I ever revisit the game, I'll maybe include some "assets"-music that are out of scope for this jam.

A counter for the gems/artifacts would've been much nicer .. for some reason I watched some GDC video on experimental exploration and thought it would be nice to have some "exploration without explanation" .. but I kind of missed the target and for a jam game things should be pretty clear.

Thank you again!!

(+1)

I'm glad my feedback was useful to you!

By the way, it might be a good idea to reach out each other. If you like it, can you give me your e-mail or Discord contact?

Sure, you can reach me by mail at xdqmhose@googlemail.com or via Discord at xdqmhose#6081 :D