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(+1)

I was not expecting such a good and long dungeon crawler.

You keep me engaged with the game until the end. Difficulty was really good balance and the weapon system was really nice (not everything is bullets right?) also the detail of the push back… Is it stronger depending of your weapon? That was a great detail for creating a defensive strategy.

I found myself going back just to get enough money for the sword, so that I would say is a 5 for engagement!

The game really looks polished without any major bug or glitch and with the right amount of enemies in my opinion just to keep you going forward… wondering… What could be at the end of the tunnel… And the final boss was really fun to play and made you use the dash. I was only missing a main screen and a more interesting ending scene, but that is minor detail.

Loved your game, and I think the direction of your idea very was right.

Thank you so much for the feedback!

You are right, different weapons deal different damage, knockback and have different attack speed. It's very easy for me to implement new weapons but I might redo the whole system post-jam (Will start working on an update tomorrow and push it when the jam ends). I got mixed feedback for the combat system because it's pretty bland right now I'd say but like I said I will keep working on improving it.

I'm glad the game was engaging for you and that you liked the boss fight. I have never made a game like this, let alone a bossfight, before, so hearing this really motivates me! :D

There are a couple of bugs that I'm aware of but I'm glad they aren't that game-breaking and you didn't notice them too much. Again, thanks for the nice, thoughtful comment!