I completed both endings, it’s good fun driving around running over villagers or ghosts. I think the player should move faster to capture the feel of a killing machine running over stuff - allow the player to move maybe 2 or 3 tiles before an enemy moves. For the last level of the ghost story, the maze is not a good fit because the camera is not far enough to make decisions on where to go, there is no minimap so if players actually exit the maze (there is a hole at the top-left) they might get lost, and also because the player moves too slow to backtrack. Consider making multiple solutions to the maze. The sprites also look too blurry on a 1080p screen, perhaps you need to tweak some settings. Also consider adding more effects like screen shake when something is run over, to further sell the impact. A thing I liked is that the game has options menu and dialog choices. Overall, I had fun.