*facepalm* Yep, of course movement would be faster diagonally. I see what I did, just adding on to the position when I test for which keys were pressed. I’ll probably change it to an acceleration/velocity movement system instead later (which will make it easier to normalise), and have the camera lag behind the player a bit for extra feel.
And yeah, I thought about some visual feedback for attacks on both sides but didn’t get time for it; I’d probably add some bloody particles splattered everywhere! Everyone loves particles ;D Thanks for the feedback!