Very nice relaxing puzzle game :)
Kim
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Thanks so much for playing and for the feedback! I'm sure Momo will understand, he's a patient task master (Cat tax available here)
Thank you so much for playing and for your feedback! We added sound effects and music yesterday and I cannot wait to share that update. Your comment about reading the tips is one of our most common pieces of feedback, so adjusting that is on the agenda. We're discussing the idea of adding an ingredients book or some other static element so that information is readily available. I'd love to hear your thoughts on that possible addition, or if you have other suggestions that would make that element more user friendly. Thank you again!
Fun and straightforward game play! A visual indicator (maybe player flashes?) when you lose life would be a nice bit of polish. Not sure if it's a bug, however I did notice that movement speed increases when you move diagonally. Depending on how you coded it, you can try normalizing the vector to produce a consistent speed. Great job!
Hi Will, thank you for playing and for the feedback! I agree, the tool tips would benefit from a faster response time and/or clearer hints. Dev jp00p is into punishing games while I am not, so it's a tricky thing to try to balance. We're planning to continue dev for funsies (We added sound yesterday!) so your feedback is very very appreciated.
Brainstorming but -- maybe a static inventory to the far left with all the items + descriptions noted, so you can review them at a glance? I'd love your thoughts on that. Thanks again!
Absolutely! Thanks for making it, it's a really neat take on this genre. The only thing I'd like to see differently is a mouseover popup for the house/tree/plot so you can see it's current stats. I made the mistake of playing fullscreen on a 5k monitor so it was very hard to read the status text in the upper left corner, but that's a pebkac error *doh*
I did find it but haven't been able to solve it (yet). The shake gives me a bit of a headache after the 3rd wrong choice so I'm taking breaks lol
At what rate did you increase the shake? It felt linear, so perhaps an exponential increase would allow more playable time before the shake got too intense (if that makes sense). Regardless, really great game. I keep coming back to try to figure it out!