Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

I can see how different parts of the dragon matches certain parts of the tileset, not at first sight but it's there.

The game itself is a bit confusing to play, I didn't defeat the dragon because even if the shield bearer was on front, sometimes the swordman got damaged. I guess I haven't figured out some rythmic pattern to do an attack/defend iteration.


Very good concept!

(+1)

Thanks for the feedback!

What confused you maybe is that to defend with the shield you need to move it on the attacked spot right before the attack finishes (the shield gets temporarily invulnerable when he moves). With more time and more means I intend to make the attack animation clearer, to show exactly where it lands, I admit it's not super clear right now.