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It needs a signaling server though. But the implementation in the official examples works pretty well. Used it for my game

my game is server authoritative so clients should'nt send anything to each other. If a player wants to move, he have to send movement direction to server then server move_and_slide the player and sends back position of player to all clients. can I do this with webrtc? 

The rpcs stay the same so everything in the player and server code should work the same if you used the normal networking API of Godot