The tutorial could have mentioned the random survival elements was kind of thrown into the deep end with three meters to keep track of. It also was on the player to figure out how to deliver food or find the delivery request in the first place. I don't think the ingredients should have been hidden. It's awkward to have to walk over to each freezer to know what is there. I'm not sure there needed to be an interact button at all; why not just let us pick up a new ingredient in one button press? It allowed for a bug where the moment I pressed interact more than once, I was unable to interact with the ingredient anymore and was guaranteed to lose at that point. It is also awkward that recipes are only accessible from the instruction screen as far as I can tell. The dark lighting also made it hard to see what ingredients I was holding. Thank you for your work.