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A jam submission

KRAZY KitchenView game page

Run a kitchen while taking care of your needs.
Submitted by Mlamuleli (@DemzimStudios) — 1 day, 11 hours before the deadline
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KRAZY Kitchen's itch.io page

Results

CriteriaRankScore*Raw Score
Creative use of art assets#4012.7493.286
Engagement#5262.3902.857
Overall#5302.3902.857
Overall polish#5652.0322.429

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

All the necessary parts are there and work fine. You need to go more into the usability. I had a hard time finding out how to deliver food. Also the crafting spots and cookers where hard to see.

There is also a bug whenever I generate two ingredients from the same drawer I loose the ability to pick them up.

One can't make a game in 48 hours, but one can make a prototype in this time. You'll get the hang of it, beside you actually did a good job!

Developer(+1)

I understand that the game is very confusing and I am sorry I kinda just wanted to see how hard it is to make a remake of a very successful game like overcooked in 48 hours so maybe I over done it I should have made a smaller game

Thanks everyone for the ratings and the feedback

Submitted(+1)

Hey, Mlamuleli!

It's fine that your first attempt on this kind of game is confusing, especially when production time is short. Everything that matters in development and any other art - repetition and reworking, which requires a lot of time.

And it's usually easy to say, that one needs to keep it small and simple, but the truth is: until you do something big and complex you never know, what is small and simple, because one understands the meaning of things in relation to other things.

I wish you luck in your future projects!

Submitted(+1)

The tutorial could have mentioned the random survival elements was kind of thrown into the deep end with three meters to keep track of. It also was on the player to figure out how to deliver food or find the delivery request in the first place. I don't think the ingredients should have been hidden. It's awkward to have to walk over to each freezer to know what is there. I'm not sure there needed to be an interact button at all; why not just let us pick up a new ingredient in one button press? It allowed for a bug where the moment I pressed interact more than once, I was unable to interact with the ingredient anymore and was guaranteed to lose at that point. It is also awkward that recipes are only accessible from the instruction screen as far as I can tell. The dark lighting also made it hard to see what ingredients I was holding. Thank you for your work.

Submitted(+1)

Cool idea, nice levels, good music! For me, abundance of proper tutorial kinda kills the engagement - at some point I just wasn't understanding what was going on, why things behaved like they did and it overwhelmed me. It's fine not to give player everything, but the basics are must have.

I hope to play this when it's finished :)

Developer(+1)

Thanks so much but I highly doubt that I would make a full game like this because I feel like overcooked Is this game but way better and thanks for the feedback it taught me a lot about player engagement and tutorials

Submitted(+1)

Awesome game. Chill version of overcooked. Sometimes it's hard to tell what's what but easy enough to figure out over time.  good job :)

Submitted(+1)

I love the concept, and had fun running around cooking things, but kept running into a bug in the second level that would prevent me from picking up leaves after picking one up the first time. 

Submitted

Really cool Idea, I liked it but the instructions were a little unclear on where things are  and where to put cook food and stuff.