Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Very cool concept, needs difficulty tweaking to be fun. The potential to be oneshot by melee weapons since there's no i-frame after damage is frustrating. Having so little warning when pickups drop and the speed that they despawn makes it hard to plan around them (maybe that's the point). There seemed to be an odd effect where picking up something made it harder for me to change direction? It is hard enough to move already, but it became harder intermittently. I don't think there was any slip'n'slide pickup, but it felt like I was sliding on ice randomly at times. The bow doesn't properly represent the direction the arrow is going to go, it's just a bit off. The ice projectile hit sound is clearly overlapping and playing repeatedly, because I refuse to believe that someone intentionally made that sound as terrifyingly loud as it was.

I will keep an eye on all those points. Thanks for the feedback.