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I like being huge.

The game is 95% idea (which is genius, I would play a game like this), 5% implementation.

There's no animations, the visuals are messy, game screen isn't fitting on my screen (on chrome. Had to scale down the tab, maybe it's working on standalone). The controls were driving me crazy and I've had a hard time going through the basic obstacles or doing basic jumps. Then eventually I got stuck after drinking a potion that made me very tall and breaking the ceiling with my head. The potions placement seems kinda unintentional and aswell.

I feel like a real hater right now, but it's to help you improve on the concept that has THIS much potential. I took a look at the source code and it's all in one big 2000 line file - it must have been a mess trying to make the game polished, when the code itself needs polish.

Have I mentioned the concept is great?

Well, it's really really great.

I'm glad you liked the idea. The jump physics and soft locks are a serious issue in this version of the game and would be a focus if I decide to continue work. I'm actually kind of surprised more people haven't mentioned the viewport size issues. Managing the viewport size in WASAM is one of the rough edges on the relatively immature framework I'm using and would require work upstream to do right. I like the framework though so maybe this is a good excuse to go work on that because it's not the first time it's caused problems for me.