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A jam submission

Pixel ImperfectView game page

A tiny game about being huge
Submitted by ntoheuns — 3 days, 1 hour before the deadline
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Pixel Imperfect's itch.io page

Results

CriteriaRankScore*Raw Score
Creative use of art assets#2713.1433.143
Engagement#4042.8102.810
Overall#4562.6032.603
Overall polish#6111.8571.857

Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 28 to 9 of 28 · Next page · Last page
Submitted

Love the concept even if I made it crash (used the browser version). I would love to see an update with some music and sound fx.

Developer

What happened when it crashed? Did you grow very large and then see a giant card surrounded by smaller cards? That's just the ending but it's so raw and clumsy that you'd never know that it wasn't a weird glitch. One of many things that need cleanup to make this a real, playable game.

Submitted (1 edit)

Ho that's maybe it! Yes I grew very large and I disappeared, showing me the cards I didn't pick up. 

Developer

That's another problem with that ending, you actually did pick up all those cards. During the final growth spurt you smash most of the playable area of the level which causes you to pick up any cards you missed the first time. I actually didn't even think about that until after I posted the game.

Submitted

I don't know if this was some experimental thing but at least is in some way creative and different.

Developer(+2)

Isn't experimentation the point of a game jam?

Submitted

Fair enough i guess. Although strange is interesting that the game covers all the screen too.

Submitted

Needs a lot of polish. I had no idea if I am going in the right direction. I got to a part where I get a tall potion first, then get a wide potion, then I kinda moved to the right and I became massive(bigger then the planet) and I was left with a black screen with cards. I had no idea if I won or what? It's a cool idea tho.

Developer

Thanks for playing. You are right that there is a lot of work to do on clarity, especially around the ending. You made it through all the content in this version though.

Submitted

What did I just play XD
Also I softlocked myself with "the wide potion" two times is a row.

Climbing using horns (and arms) is the most bizarre thing I've seen in a while, and right after that are size-changing potions and trees growing from skulls. Though the latter is perhaps normal.

What are the cards for?

The one thing this game lacks is music and maybe sound effects. And narrative, maybe :)

Developer(+1)

I'm glad you enjoyed the strangeness! The softlocks are a real problem in this version. If I continue working on it I'll have to spend a bunch of time figuring out how to design them away. The wide potion section is about where I started to seriously run out of time so it's particularly touchy.


The cards are in there because I panicked at the last minute about having some motivation for the player. So I added a generic collectable. In retrospect it was a mistake, I should have just focused on making the level explorable and let the lack of motivation be a post-jam issue.

Submitted(+1)

Really interesting concept, it was honestly pretty funny and entertaining as simple as it looks. Ledge grabs with the hair is very clever, and stretching the player in different directions is genius. With some more polish and sound, this would be even more interesting. Lots of potential, good work!

Developer(+1)

Thanks. It's good to hear that people thought the climbing mechanic is interesting. I was unsure about it but it's so cute!

Submitted

Ok its really hard to understand at first but once you get whats going on and how to use your hair pixels it genius. Awesome idea! plus the use of the sprites from the pack as the terrain was  great!

Developer(+1)

Thanks. I'm glad you enjoyed the hair based climbing, it's something I almost dropped because it's so fiddly but it was too cute not to use.

Submitted

Love the idea - reminds me of the mini-mushroom in New Mario Bros where you went back to levels you'd already completed to see if you could get into the various nooks and crannies. Techincally the game has some hinderances, but the work put in shows and it's a nice proof of concept. Congrats :)

Developer

Thanks!

Submitted

Really great concept and idea, but technically not quite there. I'd really like to see  a version of this that's had a longer development time. The best part for me was when I went pretty far into this underground part, drank a potion and then got so big I busted out of the entire dungeon.

Unfortunately the game froze at this part, but I think it is such an amazing idea that you spend ages going through a complicated dungeon/puzzles etc the end it all by just going full giant hulk and smashing out of the entire thing, destroying it in the process.

Overall, a really great concept but unfortunately not quite there in terms of gameplay. I really hope you turn this into a full game.

Developer(+1)

Thanks, I'm glad you liked the concept. I'm especially glad you liked the final growth sequence, that was one of the visual moments I was trying to create. The freeze you experienced was probably actually the end of the game after you collect the last, giant card. But as a player there's really no way that you would recognize it as an ending because it's so raw and abrupt, it just feels like the game glitching. One of many things that needs polish.

Submitted

I like being huge.

The game is 95% idea (which is genius, I would play a game like this), 5% implementation.

There's no animations, the visuals are messy, game screen isn't fitting on my screen (on chrome. Had to scale down the tab, maybe it's working on standalone). The controls were driving me crazy and I've had a hard time going through the basic obstacles or doing basic jumps. Then eventually I got stuck after drinking a potion that made me very tall and breaking the ceiling with my head. The potions placement seems kinda unintentional and aswell.

I feel like a real hater right now, but it's to help you improve on the concept that has THIS much potential. I took a look at the source code and it's all in one big 2000 line file - it must have been a mess trying to make the game polished, when the code itself needs polish.

Have I mentioned the concept is great?

Well, it's really really great.

Developer

I'm glad you liked the idea. The jump physics and soft locks are a serious issue in this version of the game and would be a focus if I decide to continue work. I'm actually kind of surprised more people haven't mentioned the viewport size issues. Managing the viewport size in WASAM is one of the rough edges on the relatively immature framework I'm using and would require work upstream to do right. I like the framework though so maybe this is a good excuse to go work on that because it's not the first time it's caused problems for me.

Submitted

The mechanic here is really cool! Great concept!
Polish this up and you have a really awesome game on your hands! Nice work!

Developer(+1)

Thanks

Submitted

Very intriguing idea, I got stuck on one of the transformations but then noticed that it breaks the walls, if you expanded on this idea more it'd definitely be a very interesting puzzle game idea or something similar.

Developer(+1)

Thanks. If I expand on this I'll definitely do more with the terrain destruction. It was part of the core concept but never really got used in the level in this version.

Submitted(+1)

My favourite concept this jam. This is really cool

You can break stuff and change form to get in different spots

You need to polish this and use the break system more

There's massive potential imo.

Great job!

Developer(+1)

:D I'm glad you liked it. I agree that there needs to be more terrain smashing. Definitely a thing I'd do more of post-jam.

Submitted

Good concept but it needs a bit more work on the execution. When I picked up the first potion I immediately thought of alice in wonderland. That's an interesting take! Here are a few things that need work:

  • Player and camera movement doesn't feel great and are probably the greatest show stoppers
  • Sound effects and music are also really important to set the proper mood of the game. So please add those
  • The contrast of the players color against the purple background is not good. I would suggest that you check out some existing color palettes and you those or watch a view tutorials on how to make your own
  • I got stuck underground after drinking a potion, climbing up and falling down again. That hints that you need to do a bit more playtesting

I hope you are okay with me giving you some feedback and please remember that every game you finish is a feat in itself :)

Developer

Thanks, I'm glad you like the concept and I appreciate all the feedback. I am curious what bothered you about the camera movement. I know there are serious problems with the player's jumps and the walking motion feels really bland to me but I haven't even thought about the camera motion since I wrote it up early in development so I'm interested to hear you mention it.

Submitted

I like this concept, but I struggled to understand what to do for a little while. Could definitely do with some simpler early parts to help the player along with the idea.

Good job!

Developer

Thanks. You are absolutely right that the game needs more clarity about what the player is expected to do. It would probably have helped if _I_ had more clarity about what the player was expected to do. That's a thing I'd want to work on if I expanded the game.

Submitted

I really liked the main concept of the game, but it needs a bit more polish and a tutorial. Also placing that potion right at the beginning is a bit misleading. Other than this, the worldbuilding is nice and I really appreciated it, good job!

Developer

Thanks, I'm glad you liked the concept. I'm curious what you mean by the potion at the beginning being misleading? My hope was that that would establish the mechanic before anything else happened in lieu of a proper tutorial section (which I agree would be a good thing to add).

Submitted(+1)

Drink me.

Submitted

Cool concept! It's kinda weird the wall grip mechanic, it seems to not respond sometimes. All the best

Developer(+1)

Thanks, I'm glad you liked the concept. The wall climbing mechanic is something I almost dropped because I also found it occasionally awkward. Some people seem to really like it though so there's something interesting there but it certainly deserves more polish to make it clear and predictable.

Submitted

Interesting concept. Controls could be a bit better. Map design is good but not without errors. I was trapped in some holes. Overall a nice little game. :)

Developer

Thanks. You are right about the level design. Figuring out how to make interesting soft lock proof levels using terrain destruction and unpredictable player scale turned out to be more than I could manage in 48 hours. That'll be a priority if I do work post-jam.

Submitted

Atari Presents: Alice in Wonderland!  :D

Developer

Yes!

Submitted

Quite an interesting concept! It's weird to play, I don't know how or why I won but I like it :)


Very nice of you to even write a postmortem!

Developer

Thanks, I'm glad you found it interesting. The ending is confusing, I rushed through it and was more focused on getting a particular visual effect than in explaining to the player what was going on.

Viewing comments 28 to 9 of 28 · Next page · Last page