Love the concept even if I made it crash (used the browser version). I would love to see an update with some music and sound fx.
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Pixel Imperfect's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creative use of art assets | #271 | 3.143 | 3.143 |
Engagement | #404 | 2.810 | 2.810 |
Overall | #456 | 2.603 | 2.603 |
Overall polish | #611 | 1.857 | 1.857 |
Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I don't know if this was some experimental thing but at least is in some way creative and different.
Needs a lot of polish. I had no idea if I am going in the right direction. I got to a part where I get a tall potion first, then get a wide potion, then I kinda moved to the right and I became massive(bigger then the planet) and I was left with a black screen with cards. I had no idea if I won or what? It's a cool idea tho.
What did I just play XD
Also I softlocked myself with "the wide potion" two times is a row.
Climbing using horns (and arms) is the most bizarre thing I've seen in a while, and right after that are size-changing potions and trees growing from skulls. Though the latter is perhaps normal.
What are the cards for?
The one thing this game lacks is music and maybe sound effects. And narrative, maybe :)
I'm glad you enjoyed the strangeness! The softlocks are a real problem in this version. If I continue working on it I'll have to spend a bunch of time figuring out how to design them away. The wide potion section is about where I started to seriously run out of time so it's particularly touchy.
The cards are in there because I panicked at the last minute about having some motivation for the player. So I added a generic collectable. In retrospect it was a mistake, I should have just focused on making the level explorable and let the lack of motivation be a post-jam issue.
Really interesting concept, it was honestly pretty funny and entertaining as simple as it looks. Ledge grabs with the hair is very clever, and stretching the player in different directions is genius. With some more polish and sound, this would be even more interesting. Lots of potential, good work!
Love the idea - reminds me of the mini-mushroom in New Mario Bros where you went back to levels you'd already completed to see if you could get into the various nooks and crannies. Techincally the game has some hinderances, but the work put in shows and it's a nice proof of concept. Congrats :)
Really great concept and idea, but technically not quite there. I'd really like to see a version of this that's had a longer development time. The best part for me was when I went pretty far into this underground part, drank a potion and then got so big I busted out of the entire dungeon.
Unfortunately the game froze at this part, but I think it is such an amazing idea that you spend ages going through a complicated dungeon/puzzles etc the end it all by just going full giant hulk and smashing out of the entire thing, destroying it in the process.
Overall, a really great concept but unfortunately not quite there in terms of gameplay. I really hope you turn this into a full game.
Thanks, I'm glad you liked the concept. I'm especially glad you liked the final growth sequence, that was one of the visual moments I was trying to create. The freeze you experienced was probably actually the end of the game after you collect the last, giant card. But as a player there's really no way that you would recognize it as an ending because it's so raw and abrupt, it just feels like the game glitching. One of many things that needs polish.
I like being huge.
The game is 95% idea (which is genius, I would play a game like this), 5% implementation.
There's no animations, the visuals are messy, game screen isn't fitting on my screen (on chrome. Had to scale down the tab, maybe it's working on standalone). The controls were driving me crazy and I've had a hard time going through the basic obstacles or doing basic jumps. Then eventually I got stuck after drinking a potion that made me very tall and breaking the ceiling with my head. The potions placement seems kinda unintentional and aswell.
I feel like a real hater right now, but it's to help you improve on the concept that has THIS much potential. I took a look at the source code and it's all in one big 2000 line file - it must have been a mess trying to make the game polished, when the code itself needs polish.
Have I mentioned the concept is great?
Well, it's really really great.
I'm glad you liked the idea. The jump physics and soft locks are a serious issue in this version of the game and would be a focus if I decide to continue work. I'm actually kind of surprised more people haven't mentioned the viewport size issues. Managing the viewport size in WASAM is one of the rough edges on the relatively immature framework I'm using and would require work upstream to do right. I like the framework though so maybe this is a good excuse to go work on that because it's not the first time it's caused problems for me.
Very intriguing idea, I got stuck on one of the transformations but then noticed that it breaks the walls, if you expanded on this idea more it'd definitely be a very interesting puzzle game idea or something similar.
My favourite concept this jam. This is really cool
You can break stuff and change form to get in different spots
You need to polish this and use the break system more
There's massive potential imo.
Great job!
Good concept but it needs a bit more work on the execution. When I picked up the first potion I immediately thought of alice in wonderland. That's an interesting take! Here are a few things that need work:
- Player and camera movement doesn't feel great and are probably the greatest show stoppers
- Sound effects and music are also really important to set the proper mood of the game. So please add those
- The contrast of the players color against the purple background is not good. I would suggest that you check out some existing color palettes and you those or watch a view tutorials on how to make your own
- I got stuck underground after drinking a potion, climbing up and falling down again. That hints that you need to do a bit more playtesting
I hope you are okay with me giving you some feedback and please remember that every game you finish is a feat in itself :)
Thanks, I'm glad you like the concept and I appreciate all the feedback. I am curious what bothered you about the camera movement. I know there are serious problems with the player's jumps and the walking motion feels really bland to me but I haven't even thought about the camera motion since I wrote it up early in development so I'm interested to hear you mention it.
I like this concept, but I struggled to understand what to do for a little while. Could definitely do with some simpler early parts to help the player along with the idea.
Good job!
I really liked the main concept of the game, but it needs a bit more polish and a tutorial. Also placing that potion right at the beginning is a bit misleading. Other than this, the worldbuilding is nice and I really appreciated it, good job!
Cool concept! It's kinda weird the wall grip mechanic, it seems to not respond sometimes. All the best
Interesting concept. Controls could be a bit better. Map design is good but not without errors. I was trapped in some holes. Overall a nice little game. :)
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