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It’s a cool and creative 3D game. Pounding the ground as giant to kill those puny units felt satisfying with the rocky particle effects bursting out. It’s fun but needs more than just a ground pound to keep the player engaged. This game needs a lot more polish, sometimes I couldn’t kill the enemies even though the target was right on them, seems to be some collision problem. After dying, I had to restart the game because I somehow couldn’t click the “play again” button. Good effort, would like to see it being developed further!

Hey, thanks for your feedback! There were some issues with the build that we didn’t had the time to address.