Concept and art rocked, but the execution of the actual game was confusing. I didn't know if I was winning or losing, and it was really laggy considering its such a light process to run
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Hey Will, thanks for trying it out :) I lost a full day of progress on this project, so its quite a stump as is... but will find time next weekend to clean it up and make a separate post-jam build :)
Also yes, the server-client process is far far from optimized, will set up a decent server when I got the time :)