Thats very kind of you <3 We hope so too.
Nils "Gecko" Munch
Creator of
Recent community posts
Thank you, and sounds great :) We are talking about the progress and voting on future creature features over at our discord, feel free to join us :)
I really like the base of the game, and still refactoring stuff, so the plan is to carry it forward, hopefully with some dedicated pixel artists and animators on board ^^
Nothings hotter than a steamy cup of tea :o
But thank you for the kind words. While most jam games are a bit of "fun, but lets carry on with our lives" we felt this one deserved some postjam work, and we are now looking into getting some hired work to take it further. It was also a great help to have GandalfHardcore's asset pack to work out from, because to me it screamed to make a game like this. That's also why he was the first we contacted to get on a payroll and take this further, which I'm happy to say he agreed to ^^
Thank you, that is high praise indeed <3 I also really enjoyed your entry. The two girls were made before we fully settled on monsters, but yeah, if you have the room you can use them in many ways.
In the current build the couple is there every single day, which is a bit much, it was only meant to be a once-in-a-while thing, but the randomization system never got there in time :P
Cheers <3 and thank you for the kind words. Yeah, english is not my first language, and since lots of this was written late at night, typos are definitely a thing. I will go hunting for the consenting one, and fix it in the post-jam build.
We are hanging on the discord trying to think of what to improve next, if you have any suggestions or desires. :)
It said Bizarre on the tin, and it didn't disappoint. While the font was giving me a headache, the game won me over with the walk cycles and the animations. From now on, any game that doesn't have a full split as a part of a walk cycle are subpar in comparison :D And this gets full 5 for horniness, everything has a dick or something to put a dick into :D
Hi Anya, thank you for the kind words.
Yes, it's quite repetitive, but we are working towards giving both the enemy and the player some "growth" as you play, so both difficulty and player options ramps up over time.
Currently, the dungeon will loop endlessly, so the only "win" is unlocking all the scenes with the monsters, and that's pretty much it for now :) But we will definitely poke around more in the future.
Really strong and somber style. I love that the user has to type in the narrative on the computer, makes the player connect much closer to the words on the screen. And the mundane being interrupted by dreams is a good flow :) Would love to see more.
Since yellow is a interaction communication, I found myself clicking the top of the lighthouse often :P Maybe a small "The lighthouse light is on" comment would be nice, since everything else yellow is so clickable :)
The point where you get the crowbar, goes to work, and even the computer is hinting at the basement got me :D