Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Nils "Gecko" Munch

118
Posts
1
Topics
166
Followers
12
Following
A member registered Oct 31, 2015 · View creator page →

Creator of

Recent community posts

Thats very kind of you <3 We hope so too.

Thank you, and sounds great :) We are talking about the progress and voting on future creature features over at our discord, feel free to join us :) 
I really like the base of the game, and still refactoring stuff, so the plan is to carry it forward, hopefully with some dedicated pixel artists and animators on board ^^

That sounds plausible, the code is a bit spaghetti still, especially when starting over. I will keep a lookout for it, and we also put up a new revised version where the code is a bit cleaner :)

Really well-rounded experience and cool to see multiple endings. Feels like there had been great distrubution in what to spend time on, so nothing feels thin compared to the rest.

Thank you for the kind words <3 Yeah, we have a list a mile long of things that would be cool to add later, but due to time we had to keep it minimal. But now that the jam is over, we can really get to work. Feel free to join our discord if you want to influence what's next in the game :)

Strange, i havent been able to recreate this myself, but I will investigate it. Which version are you playing? (the version number should be in the corner.)

oh word? that's super strange, was this on the Jam build or the post-jam build ? :/

D'aw, making me blush you are. Was rare that a theme hit my neurons this well, but having extra time since i was sick off work also tryely helped :P

If you want to influence what is being added, you are more than welcome to join our discord, where we vote and brainstorm on what's the next step :)

Nothings hotter than a steamy cup of tea :o

But thank you for the kind words. While most jam games are a bit of "fun, but lets carry on with our lives" we felt this one deserved some postjam work, and we are now looking into getting some hired work to take it further. It was also a great help to have GandalfHardcore's asset pack to work out from, because to me it screamed to make a game like this. That's also why he was the first we contacted to get on a payroll and take this further, which I'm happy to say he agreed to ^^

A sweet entry, and I do love games that use button text as a way to convey internal narrative (like the "dont think about how good it feels"). i fear there were some glitches when i played it with furniture overlapping into eachother, but I love the idea.

Cool, and nice to see there's a fall and winter version as well <3

Uuuh, an instant addition. Is it modular or is it one big thing

A really strong entry, solid graphics and a very direct and intuitive gameplay. Straight to the point without breaking the scope, very impressive.

Thank you, that is high praise indeed <3 I also really enjoyed your entry. The two girls were made before we fully settled on monsters, but yeah, if you have the room you can use them in many ways. 

In the current build the couple is there every single day, which is a bit much, it was only meant to be a once-in-a-while thing, but the randomization system never got there in time :P

Cheers <3 and thank you for the kind words. Yeah, english is not my first language, and since lots of this was written late at night, typos are definitely a thing. I will go hunting for the consenting one, and fix it in the post-jam build.
We are hanging on the discord trying to think of what to improve next, if you have any suggestions or desires. :)

I used these as a backdrop for Orgynizer, and it fit like a glove <3 Let me know if you would like a spot in our credits list, and with what name we should credit you.

Aw thanks bud :) yeah it was great fun to have the monsters being added by polls on our discord, was always surprising which one got most votes. I feel really great about this years entry, and with some dedicated pixel artists on a payroll I could really consider taking it further.

Nice entry with a clear scope in mind, well done :) I wish I was better at the game part, but that's on me <3

It said Bizarre on the tin, and it didn't disappoint. While the font was giving me a headache, the game won me over with the walk cycles and the animations. From now on, any game that doesn't have a full split as a part of a walk cycle are subpar in comparison :D And this gets full 5 for horniness, everything has a dick or something to put a dick into :D

A really solid animation loop in there, just saddened that the minigames aren't in there. For anyone like me having issues on widescreens, Ctrl+Enter and then forcing a resize through Windows PowerToys worked for me :)

Probably my favorite entry this year. Lovely art, and really slick interactions. Especially the particle effects on the win phase :) Absolutely well done!

Dang, I can't access this entry, getting a 404 :( will hold on any reviews till its open.

Took me a bit to get hang of the touch-to-fill-heart, but dang its good stuff. And the music is dripping. Would love to see more. <3

Took me a bit to get hang of the touch-to-fill-heart, but dang its good stuff. And the music is dripping. Would love to see more. <3

Dang, wish we could see more, that bunny's butt is hella cute <3

You had me at "This is gross, count me in!" I just wish there would be more visuals on the intro spanking part <3

Such a treat to come home to a loving Gardevoir, who wouldn't love that. <3

Sorry, not within the scope of the jam. But maybe down the line, if I/you decide this game deserves to fly free :)

(1 edit)

Really nice lil' game, and loved the application of the thrill of getting caught :D

Thanks for reporting this to me. The issue is now fixed :)

Oh word? That's definitely a bug :P

I will investigate :I

I agree :) we need more. and more Pixiel :D

Thanks :) Yeah' installing DOTween and CoffeeShiny on the first day is definitely a thing I do, glad to see people appreciate it :) A little animation and shine goes a long way.

Hi Anya, thank you for the kind words.

Yes, it's quite repetitive, but we are working towards giving both the enemy and the player some "growth" as you play, so both difficulty and player options ramps up over time.

Currently, the dungeon will loop endlessly, so the only "win" is unlocking all the scenes with the monsters, and that's pretty much it for now :) But we will definitely poke around more in the future.

Good news : https://lizardfactory.itch.io/beasts-in-the-sheets/devlog/734816/post-jam-update...

Would love to play the game, but can't seem to find a play or download button? :/ Am I blind?

Really strong and somber style. I love that the user has to type in the narrative on the computer, makes the player connect much closer to the words on the screen. And the mundane being interrupted by dreams is a good flow :) Would love to see more.

Since yellow is a interaction communication, I found myself clicking the top of the lighthouse often :P Maybe a small "The lighthouse light is on" comment would be nice, since everything else yellow is so clickable :)

The point where you get the crowbar, goes to work, and even the computer is hinting at the basement got me :D

A cute entry and interesting concept, but damn, I'm having a hard time getting any progression in the game :/ maybe I'm doing it wrong, maybe I'm just not that good at it :)