It’s a creative and great concept with a good amount of polish. The feeling of being a swarm to swoop down on enemies is great. However, I think the time-to-kill is too slow which doesn’t feel good to the player - it made me feel weak nibbling away at the enemy, relying on persistence rather than skill. To put it better, the enemies are basically “bullet-sponges” and its negative effects are exacerbated when I am unable to tell how much damage I’m doing. Because there are a lack of mechanics and tools for the player to use, the pacing needs to be improved for the player to stay engaged in the later levels. I can see a good amount of potential for this game if it is further developed with more focus placed on the mechanics and game design. Keep it up!