I beat the dragon and won. It’s a short game but it has quite an engaging mechanic, and I can see a lot of potential in it! I like that the sprites were contorted in a way to form the dragon and characters, I think it’s quite creative. Firstly, I think the controls need to be improved because it’s very difficult to reorient the mind when the characters switch positions. The game was more difficult than expected because the controls were counter-intuitive (which I believe is not a good reason). Very simply, instead of 1 and 2 being the position, 1 and 2 should be the character. 1 for the shield guy, 2 for the sword guy. Secondly, do not take control away from the player when the sword guy is swinging - this makes the shield guy irresponsive when he could be blocking in-place, or better yet, allow players to cancel the sword swing into a shield block. Third, the dragon’s damage seems to happen at the beginning of claw animation; the damage happens before impact, which does not feel right. Lastly, the indicator of the dragon’s attack is too muted, it needs to be more apparent, maybe brighter colors with some effects and sound. If you can fix these 4 problems, I believe your game will shine.
I enjoyed the game, and am excited to see more characters, abilities and mechanics being added in the future!