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Thanks so much for playing! 

Although being able to control your teammates would definitely add a layer of complexity in terms of micromanagement on top of skill usage/targeting. 

One of the things I really wanted to showcase  was that in a game when your teammates are actively uncooperative or even  intentionally griefing there's only so much as a healer/support you can do to try to salvage the game, some games will be unwinnable due to sheer unluckiness and/or  toxic behavior.