Thanks so much for playing!
Although being able to control your teammates would definitely add a layer of complexity in terms of micromanagement on top of skill usage/targeting.
One of the things I really wanted to showcase was that in a game when your teammates are actively uncooperative or even intentionally griefing there's only so much as a healer/support you can do to try to salvage the game, some games will be unwinnable due to sheer unluckiness and/or toxic behavior.