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This game is rad. Straight-forward, thematic, and addicting. I kept losing but wanting to do better. If  I were to nitpick, I'd say sometimes the UI is confusing (you hit "spacebar" to use the windmill but click on objects in the barn/storage). Also, I didn't really see an incentive to make bread, since it didn't seem to sell for more than cheese, even though tilling the ground and watering the wheat are extra steps.

Thank you, I'm so happy you liked it! Agreed that the UI could be clearer, would have been nice to include some animated indicators for certain controls and inputs, but the time limit didn't allow it for myself. The bread vs cheese debate is a hot one; cheese is great if you don't want to have to manage a field all the time, but bread is good if you want to kill all the cows and sell the meat to get a lot of money right at the start. We made cheese and bread the same sell price to allow for different playstyles, but personally I went for cheese when we playtested. Anyway, thanks for the feedback!

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Ahh, ok so the animals do not respawn.  Me and my buddy were wondering. Damn, selling all that meat would be a nice boost in the beginning though, I'll have to give it a try. You also could maybe kill all but 3 cows for an early boost while still getting cheese? Out of curiosity, how many people worked on the game?

You could just maintain 3 cows, but if your windmill gets fast you will not have enough milk to keep up! This game was made by 2 people - myself on programming, music and SFX, and my friend Fire on art and some of the concepts. It was heavily playtested for balance by us and another friend!