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Really enjoyed this but agree with some of the minor issues I’ve seen other people say. I really wanted to pause it and come back to it. The placement of the buildings felt slightly off to me for some reason, maybe where they’re oriented in the grid square. I loved clicking on things and the squish animations, that was incredibly satisfying. The mechanics of the buildings was excellent and it was awesome to expand with the watchtowers. I realize there needs to be some lose condition, but I would have been content to play the game without the ghost at all and just focus on that addicting feeling of building more storage and getting more resources. It was a well designed game that I’m impressed by with the time constraint, great job, and I’m sure it will place as one of the highest in the jam. Also I think the simple use of the graphics in a 3d space elevated it significantly. Once again, great job!