I did a 3D scene in Godot, and then just scaled down the viewport resolution that it naturally pixelated everything. Thanks for playing, I’m glad you liked it!
TheBuffED
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Oh man, a turn-based strategy game, awesome! I like the art, and the dialogue was well-thought out. It needs a little more polish around communicating the restraints of combat and whatnot to the player (like out of move range indicator), but those are related to polish which is inevitably a little less during a game jam, so no big deal. Great job in the time allotted, and I”m looking forward to seeing what you make in the future!
Absolutely loved this one! It’s challenging but I want more! I loved the graphics, controls, and audio! I will say that the other racer will never be beaten by me, I was brutalized by the long track and the wall bouncing penalty. With more tracks and maybe more difficulty options, I would play the heck out of this! Overall, this is the highest I’ve rated a game so far in the jam, this was awesome!
I decided too late in the jam to finish this up to add audio which I hate because audio is usually the part I enjoy the most and definitely would have added a lot to the game. Looking forward to making a larger (and higher resolution) version with plenty of crisp audio feedback :) Thanks for playing!
I really liked this, you did a pretty good job introducing each new mechanic, the two faces that hid (or extended?) platforms was still a little confusing to me, but I felt a nice flow to the game all the way up to the final cutscene. I enjoyed the story throughout and was genuinely interested in finishing to find out what happened. Good jam!
I think this is a great start! I found the void mentioned by others and thought I had to shoot the enemies so many times but it seemed like they kept getting shot until I stopped and then they died. Overall I really liked the music and the enemy design, it’s awesome that you go this much done as fast as you did! Looking forward to seeing what you make in the future.