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Welp since I got no friends I only could judge this game by running around on my own...
That being said, well done on making a multiplayer game on a gamejam, I am already impressed just by that.

Two things I'd suggest to improve

1 - the physics, it is good how fast-paced it makes the game, but it also made precise jumps impossible. F.e. try going into bottom-left corner on the map and try jumping onto that 2x2 square next to you. I fail to do it 8 times out of 10. It would be much better if slight tap on a jump button / one of arrow keys would change your speed only slightly, and not fling you all over the place.

2 - the way the main feature of this game is implemented. When I touch the ground the entire scene rotates to make your local gravity point downwards, completely disorienting players. What's even worse, after you lend, the keys you would use to switch the gravity field do not rotate accordingly, making it really confusing and forcing the player to manually keep track of the gravity at all times.

Thanks, for the feedback :) Would have jumped in myself but I'm nowhere near a mouse till Saturday...

They are both on the list but got pushed back by other stuff that was more broken ;) I had to submit a little early so there's almost 20 hours left on the jam clock that didn't get used. Quite a hectic jam...

For the gravity I'll need to do some experiments though. I wanted the switch to be a little disorienting, with the switch being on landing you can somewhat choose your time and place by switching gravity during flight. But I'm pretty sure I've overdone that by now.

For orienting there is an icon in the bottom right that keeps track of gravity. I found it made orientation easyish with some practice but still kept it something you had to think about. So during the limited playtesting with other people it made for some nice, planned moves and some tense, recoverable screwups when things got stressful. I'll definitely try relative controls for gravity though.

Like multiplayer the gravity switching was an idea that was nice and simple as a short bullet point ;)