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(1 edit) (+1)

Agh, the rooms' states resetting and recharging the amulet was a bug I thought I'd patched out - sorry it confused you and hurt the experience. Generally, the rewind mechanic is only meant to be used in rooms with the bell.


The game does have a branching story - there are technically up to five endings, though four of them are bad endings. As for how to get past the conversation with the manager that usually ends the game:

[ENORMOUS SPOILERS]

You end up having to lie and say that it was one of the patrons who told you about the vault. From there, it's just a matter of who you choose to accuse. Use your judgement, and [EXTRA BIG SPOILER] don't accuse the manager; he runs the place, and can get you arrested easily. 

[/SPOILERS]

Thanks for playing the game and for your feedback!

Oh! OH! Thank you! The thing was... I didn't know that I need to use ARROWS to choose a dialog option! When arrow symbols appeared in the dialogs, at first I missed them, but then I knew, that something is going on! Maybe they mark something or they should work as buttons... After you told me I can choose a dialog, at first I was hitting WASD and QR, but nothing happened. I accidentally tried arrows - it worked! Did I miss something in the tutorial?

It was fun running after some hood stealer :)) There I saw the reasoning for walking a square at a time, because you have to use your skill of button mashing to chase the guy. It still needs to be easier while just walking around. I don't know what solution to offer, but, as I said, it was interesting for me to run after the guy step by step :)

Thank you, I'm gonna replay it a couple of times later!