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(1 edit)

Thanks for playing and thanks for the feedback! 

I have plans on continuing to work on this game concept, but am torn between making it more of a full-on roguelite or a metroidvania. 

The health mechanic sort of discourages exploring for secrets so I would have to figure out a solution to that if I were to push it in the Metroidvania direction.

On the other hand, I wouldn't be able to make as complex of a world with each ability unlocking new areas if I were to fully make it a roguelite.

 If you don't mind, what is your input on this? I am trying to see which parts of the game people are interested in