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Not the dev, but I have been using Godot off-and-on for about 4 months. I was learning Unity at the same time, too. I have been trying to use gdscript, as there are a lot more tutorials for it, but I miss C# when I do that. I feel like I don't really understand how Godot's file inheritance works--constantly getting circular dependencies, or errors that think one exists (even though I can still play the game).  I have a hard time knowing how to get a type visible or included in my class. Eventually, I'm sure I'll develop the intuition I have with Unity's game object and SerializeField paradigm.

All in all, though, I find the UI in Godot incredibly easy to use, and the Canvas element is a breeze compared with Unity. Still, I did this jam in Unity because I knew I would be able to do what I wanted in code much more quickly in C# (since I'm pretty used to C-style programming).