This was a really beautiful experience, a roguelike-walking sim with beautiful lost in the desert, post-post-caves-of-qud-like, investigating an almost empty desert ruins. i never got to what felt like an ending but i enjoyed walking and exploring and the meditative nature and letting the sound and feeling of the desert wash over me. after playing i read the dev notes and then the spoilers and i see there was more going on than i realized. but nonetheless, i enjoyed the experience and it's going to influence a procedurally-generated landspace/space (well, really a procedurally generated tiny village) game i'm working on.
Viewing post in Nothing Beside Remains comments
lot of similarities (for me) to the non-PCG game/desert landscape-like called Neighbor by Cardboard Computer. It's part of the (free) [Triennial Games Collection](https://store.steampowered.com/app/538880/Triennale_Game_Collection/), also available as an iOS app for free. If you haven't tried it, please do!