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Really great concept and idea, but technically not quite there. I'd really like to see  a version of this that's had a longer development time. The best part for me was when I went pretty far into this underground part, drank a potion and then got so big I busted out of the entire dungeon.

Unfortunately the game froze at this part, but I think it is such an amazing idea that you spend ages going through a complicated dungeon/puzzles etc the end it all by just going full giant hulk and smashing out of the entire thing, destroying it in the process.

Overall, a really great concept but unfortunately not quite there in terms of gameplay. I really hope you turn this into a full game.

(+1)

Thanks, I'm glad you liked the concept. I'm especially glad you liked the final growth sequence, that was one of the visual moments I was trying to create. The freeze you experienced was probably actually the end of the game after you collect the last, giant card. But as a player there's really no way that you would recognize it as an ending because it's so raw and abrupt, it just feels like the game glitching. One of many things that needs polish.