Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Definitely a nice exercise of game design! Your win condition surprised me with its simplicity. Upon first impression, it felt like nothing new, but then I began to realize that not many games actually use "failure to prevent" as lose condition. Being relatively simple, this immediately spurred on other variants, and was solid enough controls-wise (which is what matters in a simple loop such as this one!) to let my mind just drift as I played. That's a type of game that isn't as common, either.

How experienced are you in making games, if I may ask?

Thank you very much!

I made the game with my friend, and he really helped me with the UI and the movement.
I don't know how experienced he is, but I've been learning programming for almost 5 years (although I started programming in unity 6 months ago).