Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(2 edits)

I really liked the discussion Matt and Arthur had about escort mission on a theme reveal stream. So I started to explore ideas of how to make an escort mission into something more original and unique. It clicked quite quickly, and I ended up with a puzzle game where you, as an AI overseing an underground lab, need to TAKE CARE of a little girl and guide her to the exit, having only a limited control over that lab.

https://oneir0mancer.itch.io/cold-light

Also, I tried to incorporate the idea that ā€œTake careā€ can stand for a farewell to someone, but itā€™s kinda only at the end of the game.

I didnā€™t really try to meet any challenges except for one of them that I really liked.

Although I think I also naturally met Extra Distance challenge: There is only one character besides you, the player, and you are separated with a screen of your computer, as well as thousands of meters of concrete and steel. In fact, you canā€™t even communicate directly, and need to come up with some inventive method of communication.

The challenge I purposefully went for was Extra Translation: Since you canā€™t communicate directly and the only things you can control are the lights of this underground lab, you have to invent a whole new language to communicate by blinking those lights. Well, rather you need to assign a particular sequence of lights to a particular action, but Iā€™d still say itā€™s coming up with a language.

All in all, I really tried to achieve the feeling that even if you really try to take care of someone, you are never really in control of their actions.