I was surprised I haven't seen anyone discussing how they actually factored in the overall theme and any of the various challenges. So...go on now, give us a link to your submission and tell us how you coordinated the various thematic aspects into your project.
The Asylum's Detective: https://itch.io/jam/extra-credits-game-jam-6/rate/739235
So for our project we utilized the theme of Take Care in two literal fashions:
1. You're in an asylum, a mental hospital where they failed to take proper care of one of their patients and she went missing.
2. The whole story happens because one of the characters doesn't properly take care of themselves (self care is very important, remember that - especially during jams) and this is what causes them to wind up at the asylum in the first place.
Likewise we had a few obligue/figurative references to 'Take Care' as well:
1. The Highlander's uncle wasn't prosecuted by police, so they didn't 'take care' of the situation.
2. The Soldier wasn't at his post with his comrades because he cut his foot and had to go to the rear of have it 'taken care' of.
3. The Teacher was pushed past her breaking point and murdered her students - 'taking care' of them in the most mobster-ish sense.
Likewise we also met 3 of the 5 challenges (we didn't use Core and used waaay to many colors for the DOS challenge).
Extra Historian: The game is set during the 1918 Flu Epidemic.
Extra Distance: Due to the 1918 Epidemic half the people the detective can interview are behind closed doors due to quarantine.
Extra Translation: The cell of the 'Missing Patient' is filled with crazed scribbles of a fake language.
Now for some #gamedev talk...why and how did we meet the challenges?
Historian: Well, this one was easy - I literally finished playing Don'tNod's game, "Vampyr" like the day the jam began. So my mind was wrapped totally around the 'Spanish Flu' (there are two references to Vampyr in our project, BTW, let me know if you spot them). Given the correlation between 1918 and 2020, I felt it was a fitting theme.
Distance: This was a two-birds-one-stone kind of situation - on the one hand it fit the 'Social Distance' guideline, and on the other it meant we didn't need to make sprites or rooms for three of the characters.
Translation: The person who belongs in that cell (no spoilers) had recently been in France, but is also going through some serious mental trauma and isn't in their right mind. So...the scribbles all over the wall are in French - except it's written backwards, and also at a fairly grade school level because I, myself, and not fluent in French. So it's almost gibberish to begin with, then we flipped the sentences backwards.
So there's our process on things. The whole point of this jam is to flex your gamedev minds and muscles - tell us your thought process on your own submissions. =D