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(+1)

Just had a quick read through some of the other comments here and while I will echo some of the sentiment about the game moving a bit sluggishly and the difficulty/meta game being a bit loaded -the main thing I'd want to emphasise is that the core experience I had was of fun. I really like the look and feel of the game, the use of tactile 3D dice is neat and the way transitions, music and environment (while each has their own issues) are all hitting the right kind of note. On a short time constraint, things can be hard to fully realise, but I think you did enough to really sell the fun that such a game could be further nurtured to achieve. Nice job :)