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Dice n' Slice's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall polish | #444 | 2.510 | 3.000 |
Overall | #548 | 2.311 | 2.762 |
Engagement | #557 | 2.271 | 2.714 |
Creative use of art assets | #607 | 2.151 | 2.571 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Just had a quick read through some of the other comments here and while I will echo some of the sentiment about the game moving a bit sluggishly and the difficulty/meta game being a bit loaded -the main thing I'd want to emphasise is that the core experience I had was of fun. I really like the look and feel of the game, the use of tactile 3D dice is neat and the way transitions, music and environment (while each has their own issues) are all hitting the right kind of note. On a short time constraint, things can be hard to fully realise, but I think you did enough to really sell the fun that such a game could be further nurtured to achieve. Nice job :)
Rolling the dice feels satisfying and the ui and environment are quite nice but the gameplay is a bit bland. On my first try I was matched against an enemy with 20 attack on round 1 and just got slaughtered. Second attempt gave me more reasonable enemies, but bonuses are so top-heavy it felt like the strategy was just to go all-in on whatever I rolled the most of on the first roll.
I had a similar experience when testing, but by the time I had implemented my ideas, I didn't have time to make it fun. I'll be sure to prioritize better next time!
Nice icon!
But game is boring :C
Honestly, I agree. I thought it was a good idea, and by the time I implemented all the technical stuff, I didn't have enough time left to make it fun. Lesson learned!