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Sorry about that. It's my first time exporting a monogame to Mac and I had no time to test it. Since it seems that nobody can run it, I'll just delete the file if the rules allow it.

You can still reupload a working build(it is allowed). What engine are you using?

I'm using Monogame. The curring Mac build includes some runtimes so you don't require .Net Core to run it. I can compile one that requires it if you want!