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Not a bad first attempt at a FPS Game!  Most of the issues were already listed in mike239x's review.  I'd say scale back on things like procedural generation, since it can be a huge time sink to develop, and a lot of people may not even notice it without repeated play.  Focus on the fundamentals of game feel and your core game loop, then design your levels accordingly.  I'd rather have 3 premade levels with more polish than 100 randomly generated levels.  It shows a lot of ambition to go for this during a game jam though, and the basics are definitely there!  I checked out your other game as well, and it was a neat take on the sliding block puzzle genre!   Keep up the good work!