Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I'm glad you enjoyed it.

I realized partway through development that the issue with simulating an ecosystem with no boundaries is that it's not a matter of IF it will crash, its a matter of WHEN it will crash, so I put in a line of code to pull the plug if the frame rate ever drops below 0.5 fps. Definitely serves to make the experience more ephemeral for better or worse.

At first I thought about giving the player a game over if any one species went extinct, but I realized living in a world without animals is kind-of it's own punishment & I'm generally not a big fan of telling people how their supposed to have fun with a thing so I left it as more of a sandbox.

I think I will make a more polished version of this idea someday, definitely both characters need a way of dealing with the predator population for sure.

Thanks for the feed back.

Regarding 'pulling the plug' at certain FPS threshold: interesting idea! That's probably how I would have solved this problem too. I'll keep this in mind for future projects :)

The decision to avoid hard lose states was definitely a right one, as trying to maintain balance between plants and animals in an unbalanced system would have made the experience much more frustrating.

Good luck to you with new projects! I'll be looking forward for you updating this idea, it is pretty neat.