If only Fiverr was that profitable, haha!
Lovely and colorful use of the art kit. Surprisingly intense story. Satisfying gameplay loop. Ambitiously designed bargaining system. Wish it had been more rewarding to memorize which items gave which attributes. The random variations of items made it difficult to make informed decisions on what to get (Stylish in particular seemed completely reliant on rolling gold-plated variants of items). It also did not seem to be consistently rewarding to successfully match a customer's request. It seems matching the request is supposed to increase the bargaining success rate, but sometimes it did not seem to do so. I played three quarters of the game through before realizing I could reject customers with escape. Not that it seemed useful to ever do so because of the "Cannot Sell" modifier (I'm not sure exactly what it does, but it seemed bad). The game balance was very interesting, I really liked the concept of XP being the primary goal rather than money, so you were fine with making money quite difficult to get through actual sales and really easy to get by exchanging XP and thus your progression. I'm impressed by how fully fleshed out this concept was. I'm excited to see what you come up with next!