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This is a great concept. I really like the capture and throw mechanic.


The texture tiles on the floor were very confusing. It took me several times playing before I realized that they weren't obstacles. It would be nice to have them be a different color, something to distinguish them from the walls.


I think, but I'm not completely sure, that I would have preferred a more arcade style movement for the ship rather than the more realistic style. At very least I'd like the ship to be a bit more agile. It felt very cumbersome and I don't think that added to the game.


It seemed odd to me that the rocks impacted the walls if they were floating around but could pass through the walls when I had them in the tractor beam. It would be nice to remove that inconsistency though it might require making the levels a bit less cramped. Similarly, I was expecting that the rocks in the tractor beam would block bullets and was surprised when they didn't.

Thanks for the feedback! 

You're not the first to find the floor tiles confusing, something I'll be learning from going ahead for sure. With the in world 'physics' also there is that lack of consistency. I'd planned on there being a story/lore based reason, that the tractor beam took the things it held 'out of phase' with the universe for safer travel - but in the end things landed where they fell and there is little explanation in the finished game.

I think next time I'll bring my mechanics back  a bit to allow more time for these kinds of checks to be made - get that layer of polish on.

Thanks again for playing!