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(4 edits) (+2)

I did not really enjoy this on its own, but I can see groundwork building up a to a great full version. (mild spoilers)

The graphics are good. The VN parts show emotion in the classic manga way, but don't go over the top. I like that.

Billing this as a puzzle is a bit of a stretch. The items gathering part was close to a puzzle, but didn't give you much information, so it didn't even feel like a problem-solving exercise. It felt like "interact with all the things and then move on."

I enjoyed the beginning of the part where it brought up what Kat's disappearance would mean for others, but there was no bite to the insult because (regardless of the canon), it didn't feel to me that Kat got herself into this situation. I would rework this part to include Kat hurting/insulting her [spoiler], and didn't get to apologize for. Bonus if she finds out that part of the ritual caused the hurt in the first place. Then you can add introspection later where Kat realizes what she should have done differently, and grows out of her immature mischievousness.

Rating of this short version is 4/10, but if this game gets a full version, I expect I'd give it 6/10.

(1 edit) (+1)

They Make There Own Way Friend 

Is There First Game Development

They Only Do In Their Free Time So Is Hard To Develop A Game When Theirs Something Do In Their Life

(+1)

I know I didn't give many compliments, but I do think highly of the devs. They asked for criticism, and I like to be concise.

(+4)

Hi there, thank you for your comments! :) 

We definitely agree that there's several parts in need of some heavy polishing (especially towards the end).

The puzzle aspect of our game is quite light since Project Kat is meant to double as a prologue, so the difficulty is of a tutorial-level. That said, the full game will concentrate more on the different choices you can make. Due to this, the difficulty in the puzzles might come from trying to find one specific solution (for example: finding out if you can befriend the three girls), while finding any solution at all should prove to be quite simple. We will however do our best to create a comfortable difficulty curve as the story progresses. It's obviously not fun if it's too easy (but it's not fun to get stuck either)!

As for your second point, you have some interesting ideas! That part of the game is a little wonky and we plan to fix several details for when we release the full game (as well as add choices and endings) , hopefully it will flow better once we change it.

Thank you for the constructive criticism! We'll do our best to turn your 6/10 into a 9/10 ;) Hope you'll play the full version!

We Hope So Too

Yeah! Is there a newsletter where I can be notified of the full version?

(+1)

You can follow us here on itch.io, or on Twitter! We will definitely make a big fuss when we publish it :D