This game has a lot of polish and charm! The puzzles were well thought out, but I'm not really a huge fan of the bat in level 7. I get why he's there, but I felt it got in the way of the puzzle a bit (also sometimes you can't see where he is due to the camera, so it can be hard to predict where he will be at times). Regardless, that's a super minor gripe for a game that was very fun and enjoyable! Fantastic job!
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Yes, I believe pathfinding is actually using the A* algorithm. But what I really used is the Navigation2D tools that's part of the available Godot engine classes, so for me the algorithm used for pathfinding was abstracted by Godot, which made it super easy to implement. Here's the documentation on that: