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(1 edit)

Thanks for playing gypynkt! Yeah I wanted to have a bit of a backstory behind why you were pulling animals out of the ocean. I'm glad you liked the colours!

I would love to add some more variety with the hook, I was thinking of a "boss" or more valuable animals where you have to first pull a net or trash off them first because they are stuck, then you can save them. Also, some powerups that make your hook move a bit faster. I agree with the last few seconds of the game, they are not fun at all and I need to think of a better way to end the session!

Thank you very much for playing and for your feedback.

EDIT: I will give your game a try once I'm back on my home PC and can download and run it

(+1)

power ups could be a really fun way to add to the gameplay, or upgrades for the hook and boat. I like the 'pull something of an animal first to save it' idea also. A boss fight could be fun, but difficult with the area shrinking. Maybe if it's something that can swim through the death zone and tries to take over your hook or something?

Yeah I think I'd have to change the game to one where you could push the wave back somehow, so you could increase your time playing. I do like the idea of something disabling your hook temporarily, I'm not sure what I could use as I'd like to keep all the animals peaceful. This thing could have an attack that tangles your hook so you have to avoid, then try and hook it at the right time to beat it. Nice brainstorming!