Really cool! That interactive intro/tutorial at the beginning is super slick. Really impressive.
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HOOKED's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall polish | #82 | 3.809 | 3.809 |
Overall | #103 | 3.660 | 3.660 |
Creative use of art assets | #117 | 3.617 | 3.617 |
Engagement | #163 | 3.553 | 3.553 |
Ranked from 47 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Super fun little idea! I like how you did something unique with the assets instead of just making another dungeon crawler game. It would be nice if there was some way to push the oil back a little bit, as a way to keep playing for longer. Great job!
Nice game, good arcade vibes. Importing imags to TIC-80 is a PRO feature only?
Thank you for playing and for your kind words. I deliberately picked something really simple so I could finish and polish it up, and even then I still had things I wanted to do that I couldn't!
Your game may not feel as polished to you but I'm still glad you made it and submitted it, and that I got to play it :)
Cool game! It's a simple mechanic but it's a polished jam game. The last couple of seconds are redundant tho, the net is too far to the right so you can't save anything anyway.
Love the tiny aesthetics, the music was nice but ended up being a bit annoying.
At first I tried to 'rescue' everything ... until I noticed that the oil killed the animals and not the trash ... so I focussed on the animals - felt bad for them to be killed.
Overall great game!
Really charming. Also, cool effect with the oil spill, both visually and mechanically. I found my self distraught over with every sea creature that I couldn’t save.
Nice one! I like the shift from collecting trash to saving animals and how you then need to avoid the trash to not waste time. The colors look really nice on the sprites and make them come to life which is essentially why you feel that you really wan to save these creatures haha
I think a little more variation or something fighting with your hook could add a little more variety to the game if you expand on it afterwards. And also fast forward the timer for the last 5-10s, because there is not enough space to save anything :(
Really enjoyed playing this one, good job!
Thanks for playing gypynkt! Yeah I wanted to have a bit of a backstory behind why you were pulling animals out of the ocean. I'm glad you liked the colours!
I would love to add some more variety with the hook, I was thinking of a "boss" or more valuable animals where you have to first pull a net or trash off them first because they are stuck, then you can save them. Also, some powerups that make your hook move a bit faster. I agree with the last few seconds of the game, they are not fun at all and I need to think of a better way to end the session!
Thank you very much for playing and for your feedback.
EDIT: I will give your game a try once I'm back on my home PC and can download and run it
power ups could be a really fun way to add to the gameplay, or upgrades for the hook and boat. I like the 'pull something of an animal first to save it' idea also. A boss fight could be fun, but difficult with the area shrinking. Maybe if it's something that can swim through the death zone and tries to take over your hook or something?
Yeah I think I'd have to change the game to one where you could push the wave back somehow, so you could increase your time playing. I do like the idea of something disabling your hook temporarily, I'm not sure what I could use as I'd like to keep all the animals peaceful. This thing could have an attack that tangles your hook so you have to avoid, then try and hook it at the right time to beat it. Nice brainstorming!
Short and sweet score attack game. Not much to complain about. Perhaps a way to unhook something if you didn't want it?
Very cute and fun little game! The simple mechanics were very easy to understand, and the hook felt great to move. Nice work!
Hey Fowlest, the font is called Righteous Regular and is available here https://www.1001freefonts.com/righteous.font
The great news is, it's public domain!
Nice game! I liked that the motivation changed halfway through. It was a nice story point. Also, I have no idea how you created the main character from the sprite pack ... or maybe you didn't! Either way, you used everything really well, especially to make the sand and water.
I liked your intro UI as well. Everything felt very clean and thoughtful in your design.
I also liked how the music tempo increased as the wall of pollution got closer! Dynamic music is always a cool thing. Maybe you could have set it back to a nice slow tempo on the end screen, though :) Great job!
Hey Hawkinberry, thanks so much for playing Hooked! My main character was the little dude with the staff in the section with all the different humans, I think he's meant to be a farmer but I used the staff/pole as a fishing rod. Then I just coloured him up and popped him in a boat!
I'm glad you enjoyed the intro, I wanted to make it very clear how to play and what to do without writing it in the description of the game. Nothing wrong with doing that, but it was a challenge I set for myself.
A slower tempo on the game over screen is a good idea, it does leave the player a bit gee'd up once the game is over by leaving it. A funny bug I had was that the tempo kept increasing on this page and eventually overflowed and reset back to extremely slow (so maybe that would have been good to keep in?) Thanks again for playing, I'll play your game now!
fun little game! nice concept and execution. Music was great and it was pretty relaxing. I enjoyed it a lot!
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