I like that the character blinks, it's a small thing but it's charming. It seemed weird that the wobbly walking animation didn't seem to correlate with the direction I was going so when I started moving the sprite would often rock in the the opposite direction. I also found the fact that I kept so much momentum and had no air control made even simple jumps frustrating. I almost stopped playing in the middle because there was one jump where I repeatedly landed a full sprite's width from the edge and still slid off the platform before I could stop, and it wasn't even one of the slippery platforms.
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I appreciate the feedback, and I'm glad you liked the blinking, Having the bobbing animation used for walking bob in the correct direction makes so much sense, I'll definitely be looking into it and keeping it in mind for future animations I make!
I definitely need to take another look at the physics of the game, I'll be playing with increasing friction values across the board once the jam ends.