OK, I played this all the way through and there are only a few small things I could critique it on at all:
- the sprites for the different classes don't feel distinctive enough. maybe some color variation too?
- Animations felt a bit slow, athough I think they were also felt very natural. Maybe a quick animations toggle?
- Tooltips or labels on the legend showing what differentiates the classes (move range, etc) would be helpful
- From a gameplay standpoint, would it make sense for units to block units on the same team? Maybe they actually do but the UI doesn't indicate that?
- Is attack range not enforced? I wasn't sure if I was misunderstanding the UI or if you hadn't gotten to that yet.
- A way to de-select a unit without using it's turn would be nice.
And some other thoughts:
- I really like how the characters darken when they've moved. Back when I used to play Civ 1, that was a huge pet peeve that you couldn't tell which were already moved.
- I really like that the game auto-detects that you're out of moves and turns over to the other player.
- Smart move to have local multiplayer. I think a few other games had network-based and struggled to have enough players to make a video and I imagine that's affecting them during the jam, too.
- Click and drag for attacking from current position would have felt natural. It feels good the way it is, too, though.
- You said it's not a finished product but I think, at least, it's pretty darn feature complete.
I'm seriously impressed.