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(+1)

OK, I played this all the way through and there are only a few small things I could critique it on at all:

  1. the sprites for the different classes don't feel distinctive enough.  maybe some color variation too?
  2. Animations felt a bit slow, athough I think they were also felt very natural.  Maybe a quick animations toggle?
  3. Tooltips or labels on the legend showing what differentiates the classes (move range, etc) would be helpful
  4. From a gameplay standpoint, would it make sense for units to block units on the same team?  Maybe they actually do but the UI doesn't indicate that?
  5. Is attack range not enforced?  I wasn't sure if I was misunderstanding the UI or if  you hadn't gotten to that yet.
  6. A way to de-select a unit without using it's turn would be nice.

And some other thoughts:

  1. I really like how the characters darken when they've moved.  Back when I used to play Civ 1, that was a huge pet peeve that you couldn't tell which were already moved.
  2. I really like that the game auto-detects that you're out of moves and turns over to the other player.
  3. Smart move to have local multiplayer.  I think a few other games had network-based and struggled to have enough players to make a video and I imagine that's affecting them during the jam, too.
  4. Click and drag for attacking from current position would have felt natural.   It feels good the way it is, too, though.
  5. You said it's not a finished product but I think, at least, it's pretty darn feature complete.

I'm seriously impressed.