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Pretty neat, i like the sorta speedrun vibe you get from the game since you have to not only beat the level but beat it on time, i like the puzzle element in it with the alternate routes, keys to pick up to unlock some routes etc... 

Sadly i didn't go very far, i got stuck on the 2nd level with the baby, cause i couldnt figure out where i could pass when reaching the spiky blocks near the end, and i can't seem to grab the second key without being stuck, spikes block the way and i can't jump high enough to go back up :(

Other than that the game feels solid, especially if it's a first.

So i'd say level design aside you did good :)

Thanks for playing. :) Yep, I always have in the back of my mind the speed-running aspects of a game. It's been quite fun competing with my cousins for best times since I submitted the game!

If it helps, you can either slowly carry the baby under the wave of spikes, or throw her to the top then go across the top yourself. There is no need to grab the second key on the Tuesday level.

Level design is tough -- I spent a lot of time trying to refine the puzzles to have an appropriate difficulty curve.