Haha yeah i wanted to have maybe a few more levels but i felt like i wouldn't have time to carefully craft more and meet the deadline so i made this disapointing ending instead... but at least i'm being honest with this message XD
You're absolutely right about the enemies, the thing is to save some time i made them all the same and sadly didn't put much of a cue to determine if they're melee or not, the only thing currently is that the ranged enemies stop at a distance from the player, to help give a second to know he's gonna throw a knife, so more difference between enemies and a more obvious visual clue to telegraph their attacks would have definitively been better.
Nice ! That's exactly the kind of unplanned action i was hoping players to stumble upon :P end you've got all the "hidden" mechanics down and either nobody told it before or you're the first who found out that you can reflect shots back at ranged enemies ^^
To be honest i feel like i could have crafted the levels better, so i may have gone a bit overboard with the stage hazards in some places... But i wanted to still have traversing the stages fun even when you don't encounter enemies, i even try to have a secret route in the 2 first stages where you can skip most enemies but go trough more hazards instead as a way to balance things out.
Thanks for playing and sharing your experience about the game, i'm glad that you enjoyed it :)