As someone who has worked in RPG Maker MV and is loosely familiar with SMILE, this was great work and getting the assets to cooperate in only 8 hours is even more impressive! Never underestimate the power of Event driven systems in the hands of someone who knows how to get the most of out of them! I think people sometimes give RPG Maker style engines the cold shoulder, but you can accomplish some really really amazing things with them. :)
Viewing post in Soulcursed: Miz Jam Edition jam comments
Thanks, I agree with the capabilities of these engines! Loading these assets was much easier than I expected since building materials are composed of 3 sprites on top of one another and ground assets are just 48x48 sprites that you can load at a single go, so creating the 2-frame animations for characters turned out to be the time consuming part; however, I also have some experience with using the engine. This was my first attempt at a 2.5D game with SMILE, and I definitely think the engine works well for this purpose.