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Thanks, I agree with the capabilities of these engines! Loading these assets was much easier than I expected since building materials are composed of 3 sprites on top of one another and ground assets are just 48x48 sprites that you can load at a single go, so creating the 2-frame animations for characters turned out to be the time consuming part; however, I also have some experience with using the engine. This was my first attempt at a 2.5D game with SMILE, and I definitely think the engine works well for this purpose.