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(1 edit) (+1)

I loved the idea, thought the game was well polished (the jump is amazing, even if a bit slippery), but I really disliked your levels. I think blocking the player so they have to restart using the R key (which I don't remember you explaining btw) is really really frustrating, even more so when it is not necessary - like in the third level where you made the platform to go up red, which means if you fall while red you can't get back up. After falling two times I just gave up.

Edit: I forgot to say I really liked the intro too, it was funny and I didn't feel like I wanted to skip it :D

Hi, thanks for the honest feedback. The jumping is more or less HeartBeast's algorithm, I just played a bit with the constants.

The R key was explained in the second level that has colors. That's the only place where I deliberately lured the player into taking the wrong color, so they learn about restarting. Maybe my trap didn't work on you, so you didn't see the hint 🤔

I think I will have to rework some levels, so I don't frustrate the player too much. But the way up is intentionally red: if you could get up there you wouldn't need to hop the platforms at all. I will have to think of something, maybe a safety net in the level or a rewind mechanic in the game? Make every color item a checkpoint?

Good thing you liked the intro, I noticed after submitting, that I didn't build in a skip function 😉